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Essential Mathematics for Games and Interactive Applications
Item #: 5550037

Essential Mathematics for Games and Interactive Applications

Item #: 5550037

PYG 933734

PYG 1690696

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What Stands Out

Comprehensive Coverage
This edition offers extensive insights into mathematical concepts essential for game design and interactive applications, catering to both beginners and seasoned developers.
Practical Examples
Real-world applications and hands-on examples demonstrate the mathematics in action, helping readers to directly apply concepts to game development and interactive media.
Updated Content
Includes the latest advancements and techniques in game mathematics, ensuring that readers are equipped with current knowledge and industry standards for their projects.

Product Details

Shop the best price for Essential Mathematics for Games and Interactive Applications 3rd Edition in Ubuy Paraguay. This book is a must-have for game programmers and 3D enthusiasts. Get your copy now!
Publisher A K Peters/CRC Press
Publication date August 26, 2015
Edition 3rd
Language English
Print length 624 pages
ISBN-10 1482250926
ISBN-13 978-1482250923
Item Weight 2.72 pounds (1.23 kg)
Dimensions 7.75 x 1.25 x 9.5 inches (19.7 x 3.2 x 24.1 cm)

Who Should Buy?

Suitable For
  • Game Developers

    Provides essential mathematical concepts needed for designing and developing effective game mechanics and interactive elements.

  • Students in Game Design

    Ideal for students studying game design or computer graphics, offering foundational mathematics relevant to their coursework.

  • Mathematics Enthusiasts

    Engages those interested in applying mathematical principles in practical scenarios, especially in gaming and simulations.

Not Suitable For
  • Complete Beginners

    Not suitable for individuals without prior knowledge of mathematics as it requires some foundational skills.

Product Description

Essential Mathematics for Games and Interactive Applications

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Linear Editorial Review

Essential Mathematics for Games and Interactive Applications is a comprehensive resource authored by James M. Van Verth and Lars M. Bishop, offering an in-depth exploration of crucial mathematical concepts for game development. The third edition, published in 2015, has maintained its relevance, delving into topics like IEEE 754 floating-point standards, vectors, matrix transformations, and shader pipelines. The authors excel in demystifying complex ideas, making the book accessible for beginners while still providing valuable insights for more advanced readers. The discussions on ray intersections and rigid-body dynamics are standout sections, ensuring that this textbook serves as a fundamental guide for anyone looking to enhance their game programming skills.

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Pros

  • Authoritative insights into game mathematics
  • Clear explanations make complex topics accessible
  • Thorough coverage of shader programming
  • Excellent for beginners and seasoned developers alike
  • Focused on practical applications for game engine development

Cons

  • Content may be challenging for those with no math background

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