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Create Your Own DTM Programs: a Programmer’s Guide to Do-It-Yourself Digital Terrain Modelling: 1
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Create your own DTM Programs with comprehensive C++ source code for efficient and customized digital terrain modeling.
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- Commercial digital terrain modelling (DTM) programs can be expensive and overly-complicated to use, particularly for smaller or irregularly-shaped sites such as car parks, housing estate roads, or flood-protection earthworks.These two books contain complete listings of C++ source code for a suite of programs that create and work with digital terrain models (DTMs). These programs are written for computers running the Microsoft Windows 7 (or above) operating system.In Book One, Chapters 1 to 3 introduce core components that are used in the rest of the chapters. These core components include:(i) a text window that doesn’t get full or run out of memory,(ii) a file importer and exporter that converts between a variety of text formats,(iii) a tool to manage time-intensive number-crunching tasks,(iv) a graphics window with in-built zoom, pan, and point- and rectangle-selection abilities that can also export images to JPEG files, and(v) a range of shape classes that manage and interact with arrays of data for a variety of shapes including points, lines, triangles, slope or gradient arrows, and paths or polylines containing lines and arcs.Chapter 4, also in Book One, details the code required to create a DTM from 3D points and optional breaklines and optional boundary lines. The code creates a DTM containing 3D triangles.In Book Two, Chapters 5 to 14 use the triangles created in Chapter 4 for various purposes including:(i) applying contours to your DTM,(ii) calculating z values or levels, maximum slopes and slope directions,(iii) calculating areas and volumes under your DTM,(iv) identifying high and low points,(v) calculating flow paths,(vi) identifying DTM boundaries,(vii) calculating the intersection and difference in z values or levels between two overlapping DTMs, and(viii) creating vertical sections or profiles through your DTM along paths or polylines containing lines and arcs.The appendices at the end of Book Two include generic lisp routines to extract point, line, triangle and path data from your CAD drawings, and derivations and proofs of the geometric equations used in the two books.These two books assume that you have at least basic experience of creating programs from C++ source code on a computer running Microsoft Windows. Book One can be used on its own. However, Book Two assumes that you have access to the source code in Book One. All the source code is available from my website, as detailed in Book One.Check out my YouTube channel where I talk about this book:https://youtu.be/ddhlPo0aVr8
| Publisher | Independently published |
| Publication date | 27 Dec. 2020 |
| Language | English |
| Print length | 314 pages |
| ISBN-13 | 979-8692389220 |
| Item weight | 544 g |
| Dimensions | 19.05 x 1.8 x 23.5 cm |
| Book 1 of 2 | Create Your Own DTM Programs |
Who Should Buy?
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Aspiring Programmers
Ideal for those learning programming and wanting to apply skills in digital terrain modeling projects.
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GIS Professionals
Beneficial for Geographic Information System experts who need to create custom terrain modeling solutions.
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Hobbyists and Students
Perfect for hobbies or academic projects requiring hands-on experience in terrain modeling techniques.
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Complete Beginners
Not suitable for individuals with no prior programming experience or understanding of terrain modeling concepts.
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Computer Aided Design Editorial Review
Create Your Own DTM Programs A Programmer S Guide To Do-It-Yourself Digital Terrain Modelling 1 is a comprehensive guide published independently, offering readers the opportunity to delve into the world of digital terrain modeling. With 314 pages of detailed content, this book, released on December 27, 2020, is perfect for enthusiasts looking to create their own DTM programs. Readers appreciate the well-organized structure and practical examples provided throughout the text. This resource not only covers essential programming concepts but also guides users on applying these concepts to terrain modeling effectively.
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ventajas
- Comprehensive guide for DIY digital terrain modeling
- Well-structured with practical examples
- Suitable for both beginners and experienced programmers
- Independently published for niche audience
- Clear explanations of complex programming concepts
Contras
- Might be too technical for absolute beginners
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características y beneficios
- Learn to create digital terrain models (DTMs) with cost-effective DIY solutions.
- Includes complete C++ source code for powerful DTM programs tailored to various project needs.
- Easily handle complex terrain data for irregular sites like car parks and housing estates.
- Designed for Windows 7 and above, ensuring compatibility with modern systems.
- Two volumes cover fundamental components and advanced DTM applications.
- Ideal for programmers with basic C++ knowledge to create tailored terrain models.
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